Design Responsibility.
On a final note 4D Design could challenge the ethics of design and its
management. Responsive and adaptable behaviour in the natural world, such
as is found in the botanical systems from our gardens to the planets rain
forests, ensures efficient use of energy and resources. New control
technologies can also make material artifacts more efficient too, but
imagine millions of animatronic consumer products made possible by low cost
mechatronic and microchip technologies. Such 'real' 4D designs would
increase humankind's use of energy because movement of physical components
is central their dynamic form. This may well significantly increase the
probability of global warming and be a devastating blow to the natural
environment, and ultimately threaten our own survival. It is difficult to
see how the development of consumer products will not take this route.
However many 4D designs could be beneficial for the natural
environment. An international economy increasingly built upon the consumption
of well designed non-material products, where the technologies include
'people' as well as software and cultural ideas, has obvious environmental
and material resource benefits.
This position paper is a tentative step to more rigorous consideration of
the ideas, concepts and terms used. It asserts that 4D Design will help to
create the much needed new opportunities for wealth generation and a way
forward to enrich the quality of life being sought . It presents challenges
for design research, design practice and design education. Time will tell
whether the notion of 4D Design as outlined here, will bring a breath of
fresh air into the academic debate within design, professional practice ,
design research and design education.
Click below for audio statements. (Beware slow modems 100k+ !)
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References.
1. Robertson, Alec "Technolust versus Creative Design: Some Implications
for Design of 'Intelligent Consumer Products'. CSD / IEE Symposium 20 Jan
1992. IEE Digest No. 1992/013.
2. Robertson, Alec. "Smart Consumer Products with a 'Pathfinder '
Development Strategy" in Proc. 2nd European Conference on Smart Structures
and Materials. 12-14 Oct. 1994." Smart Structures Research Institute.
Univ. of Strathclyde. Glasgow.
3. Myerson, J. (ed.) "Design Renaissance :Selected Papers". Open Eye
Publishing Horsham Sussex. 1994
4. Rucker, Rudy. "The Fourth Dimension". Penguin Books, London 1986.
5. Robertson, Alec. "4D Design: Towards an New Design Frontier". DMI
'Design Management Journal' .Vol 5. No.3 Boston. USA. Summer 1994.
pp 26-30.
6. Mitchell, C, Thomas. "Redefining Designing; from Form to Experience".
Van Nostrand Reinhold, New York. 1992.
7. Gibson, William "Neuromancer". Ace Books, New York. 1984
Further Reading:
Jones, John Chris. "Designing designing" Architectural Design and
Technology Press. London 1991.
Krueger, Myron W, "Artificial Reality ll". Addison Wesley. 1991.
Potter, Frank. "Art in the Electronic Age". Thames & Hudson, London
1993.
Robertson, Alec. "Microprocessor Application: Some Implications for
Industrial Design". MA. Thesis (unpublished). Department of Design Research.
Royal College of Art, London. 1979
Robertson, Alec. (Ed.) "4D Dynamics Conference Proceedings" ISBN
1857211308. Department of Industrial Design,De Montfort University.
Leicester.UK (1995)
Robertson, Alec. "4D Product Design, Mechatronic &
Multimedia
Technology: Some Conceptual Challenges" in Proc 4th National Product
Design Education Conference PDE 97, Brunel University, London, July 1997.
Thackera, J. (Ed.) "Design After Modernism". Thames & Hudson. 1988.
Published in Proceedings of the 4D
Dynamics Conference 21 Sept.
1995. De Montfort University, Leicester. ISBN 1857211308. COPYRIGHT ©
Alec Robertson 1995.
Click for:
4D Product Design- Another paper by Alec Robertson
"4D Design: Applied Performance"- paper by Alec Robertson.